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 Guild Wars 2

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Maj V
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PostSubject: Guild Wars 2   Sat Jun 28, 2008 8:42 am

http://guildwars.com/products/guildwars2/gw2faq/


this is the link of gw 2 what will be there different's with this one
no paying fee ftw!
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Horus
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PostSubject: Re: Guild Wars 2   Sat Jun 28, 2008 1:00 pm

yep, can't w8 for it Very Happy

will be time for new GoDT Wink

i suspect it will come somewhere in 2010

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Prince
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PostSubject: Re: Guild Wars 2   Wed Aug 27, 2008 2:41 pm

ye probably ...i cant wait it bounce bounce bounce Very Happy
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DarkChaos
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PostSubject: Re: Guild Wars 2   Wed Aug 27, 2008 2:48 pm

Pity they're thinking of taking away the empty zones though- its going to be hell having to put up with people everywhere
really hope they change their minds about that one

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Sineater
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PostSubject: Re: Guild Wars 2   Thu Aug 28, 2008 5:56 am

O.O they are taking away empty zones. Damn that means I will meet up with noobs again on quests and exploring >.<
Apart from that I am really looking forward to it What a Face
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Horus
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PostSubject: Re: Guild Wars 2   Thu Aug 28, 2008 6:05 am

well, good thing is that any guild mate or friend will be able to join you in the middle of any quest without having to start it all over again Wink and i think it will be very interesting to explore open zones and find someone in the middle of nowhere and kill him just because you don't know him or because you feel like it Laughing

yep, really looking forward to it Very Happy

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DarkChaos
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PostSubject: Re: Guild Wars 2   Thu Aug 28, 2008 10:53 am

apparently some missions and dungeons will be party only areas, but most will be for everyone (thats what they've decided so far- subject to change)

the whole thing seems a little edgy- no level cap but low levels are at no disadvantage to high levels? they're biting off more than they can chew- the current game isnt broken so dont fix it imo

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Horus
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PostSubject: Re: Guild Wars 2   Thu Aug 28, 2008 11:03 am

it's so far away from release and so little info given out that most of what we know will be changed - imo!

Monk

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DarkChaos
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PostSubject: Re: Guild Wars 2   Thu Aug 28, 2008 11:11 am

hope so, never been on one game more than 10 minutes where they force you to interact with the total noobs and 10 year olds who think they're the funniest thing god created every time they crack a sex joke
empty zoned guild wars <3

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PostSubject: Re: Guild Wars 2   Thu Aug 28, 2008 11:37 am

DarkChaos wrote:
hope so, never been on one game more than 10 minutes where they force you to interact with the total noobs and 10 year olds who think they're the funniest thing god created every time they crack a sex joke
empty zoned guild wars <3

i belive "turn off x chat" option will be availible. But good thing is that you can just kill that "funny" kiddo making crack sex jokes and "sit" on him as he rezz - till he goes offline Assassin vs. Ele

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ZeroCool



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PostSubject: Re: Guild Wars 2   Sat Sep 06, 2008 6:21 am

This reminds me of WoW days Razz

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Got You Trapped
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PostSubject: Re: Guild Wars 2   Sun Sep 07, 2008 2:31 pm

Bah, Empty zones should stay empty.
Maybe an option to choose for an empty/public zones, like the choice between districts?

Also, they should keep the level cap seemingly low, around 40 or 50.
The great things about GW are that theres hardly any grinding at all ,You can get titles and you have an area for yourself.
They're changing too much; Dont fix what isn't broken.

Also, I wonder what we can get from the Hall of Monuments..hope its something nice.
Oh, and would you need to complete a part of the hall to get the reward?Like, would you need all destroyer weapons for the reward, or would 1 be enough?
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DarkChaos
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PostSubject: Re: Guild Wars 2   Sun Sep 07, 2008 2:33 pm

cant see it being a complete set- probably one each but only small prizes, like a skinned weapon or minipet?

aparently the level cap isnt going to make much difference, just to show off mainly

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Monk Of Sauce

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PostSubject: Re: Guild Wars 2   Mon Sep 15, 2008 2:17 pm

Technical
There will be no monthly fee associated with Guild Wars 2 to keep up the tradition of Guild Wars. Mike O'Brien has stated that expansions or mini-expansions are more likely than standalone campaigns, but a final decision hasn't been made yet.
Guild Wars 2 will be written to run on computers with mid-range
gaming specifications, but will have higher requirements than Guild
Wars. The original Guild Wars will continue to be supported after
release of Guild Wars 2. This will include continued holiday events and
tournaments.

Controls
The control system is going to be significantly changed (in
particular mouse movement in the form "click to move" will be removed
from the game), however target locking will still function. Guild Wars 2 will introduce a Z-axis to the game which will allow characters
to jump over obstacles. Actions which have characters interacting with
the environment, such as sliding and swimming will also be introduced.


Graphics

James Phinney
indicated in his "Imagining Guild Wars 2" article that polygon counts
and texture allowances have been increased so he expects it to look
beautiful and "look like a whole new game". Gaile has indicated the
game will support DirectX 10, but not require it to play.


Persistence
The game will be on multiple servers
or "worlds," but players will not be bound to a world and may therefore
change worlds as they would districts, except that they encompass the
entire game, instead of just an outpost.
There will be changes to the instancing system used. Persistent
areas, similar to those traditionally used in other online multiplayer
games, will be introduced to Guild Wars which may allow players to meet
and interact while exploring. Instances will still be used for missions and dungeons.
An "Event System" will be used to notify players of big events in the world: the return of a dragon, for instance.


Characters
A character can be used to play any game mode available in Guild
Wars 2: PvE, Structured PvP and World PvP. A player may still have
multiple characters. The level cap will be raised. It has been suggested that this
could be as much as 100 or even unlimited. There will be a plateau of
power, where each level no longer adds as much to the power of the
character. A side-kick system has been mentioned which would
allow characters of a lower level to play with high level characters
without disadvantage.
The skill system will be modified. There will be fewer, less
complex skills which may behave differently in different situations,
such as if the character is jumping or is surrounded by monsters. A
system similar to the limited 8 skill system will be used.
The professions are being designed to be viable for both solo
and group play. A primary and secondary profession system will be used.
It is currently not known if any professions from the original Guild
Wars will return, and the profession count is unknown.


Races


Companions
The system of companions and allies is being reworked. Companions will have customization similar to Heroes.
Players will be allowed to bring a single companion with them, who will
not take up a party slot and are considered an extension of the
character. When a player chooses not to bring a companion, their
character will instead be buffed so that they will not be disadvantaged
by not bringing a companion.


PvP
There will be two types of PvP available in Guild Wars 2; World PvP and Structured PvP.


World PvP

World PvP will allow you to play characters of any level, using the
skills that you have in your possession at that particular time. It is
intended to be a more relaxed bridging point between PvE and structured
PvP. It will be on a larger scale than the original Guild Wars PvP with
large battles which could take place over a long period with people
coming and going. Each battle will have a number of different objectives which
can be met such as taking guard towers or defending choke points or
joining a larger battle to take a castle. Battles will take place in the Mists.
Victory in World PvP will confer benefits to your world. This
may include improved drop rates, better energy regeneration or other
bonuses.


Structured PvP
Structured PvP is similar to today's GvG. It will allow you to enter the game at maximum level with all skills, races, items and classes automatically unlocked
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Prince
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PostSubject: Re: Guild Wars 2   Tue Sep 16, 2008 12:53 am

Woo ty for info. (Monk Of Sauce) Kurzick FTW
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Maj V
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PostSubject: Re: Guild Wars 2   Tue Sep 16, 2008 5:41 am

ty for info.The only thing i hate are 2 many servers
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Madeen
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PostSubject: Re: Guild Wars 2   Wed Sep 17, 2008 6:00 am

Wasn't that info that was already released few months ago? (Didn't read all.)
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DarkChaos
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PostSubject: Re: Guild Wars 2   Wed Sep 17, 2008 6:03 am

They havent said anything new in a while, that was purely for people who hadent read it on wiki yet Wink

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PostSubject: Re: Guild Wars 2   Wed Sep 17, 2008 6:09 am

Oh ok Very Happy.

Yah..I check daily, but since some months no new info gets in, and almost no updates anymore Sad. Gives me the feeling Guild Wars is dying..:'(
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