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 Latest interview with active GW developer

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Horus
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PostSubject: Latest interview with active GW developer   Thu Aug 28, 2008 11:42 am

Quote :
SUMMARY:

Izzy has worked for 4 years with ArenaNet.
Guild Wars is coded in C++ for the most part.
It's hard for Izzy to figure out how to balance the DPS between Warriors and casters.
Casters are pushed towards a support role.
A new team of about 6-7 people work on GW1 now.
New items, missions, quests are being worked on to be released all the way to early next year.
Graphics rendering is programmed by a self made engine.
No more chapters will be added to Guild Wars 1.
More "explore" will be added to Guild Wars 1. (whatever that means)
It would be "smart" to make areas related to Lyssa, Melandru, and Dwayna but no plans.
Tormented weapons WILL be added to the HoM with the update.
Grinding was implemented to please people who love to grind. They're trying to ease up, but they're not sure.
Shadow Form was returned due to a desire of keeping fun builds for PvE without worry of PvP.
They don't want to split skills into PvE/PvP versions, it's done to prevent certain skills from being uneffective in certain areas.
Smiter's Boon was basically destroyed from PvP. It's too hard to remove a skill from the game due to coding, ridiculous numbers works.
Ursan took forever to be nerfed was due to waiting on the effects it had first.
They're watching CryWay currently.
GvG was reworked to kill each other players, not the NPCs them self.
They're waiting to see if Guild Lord racing is going to still be used as a strategy. If so, things will be changed to make it harder.


i think some things in here sound really great Smile added missions, quests, more items, possibly new "God area(s)", and many more cool things Smile Good news is also they have more ppl working on GW, used to have only one graphic designer and one developer(something like that lol)

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Prince
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PostSubject: Re: Latest interview with active GW developer   Thu Aug 28, 2008 12:32 pm

ye that's sound's gr8, hope that some things will come true Lost Connection
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PostSubject: Re: Latest interview with active GW developer   Thu Aug 28, 2008 1:51 pm

Horus wrote:


possibly new "God area(s)"

possibly,is the word.
It will NEVER happen.

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Prince
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PostSubject: Re: Latest interview with active GW developer   Thu Aug 28, 2008 1:52 pm

i hope that your wrong Protest
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Horus
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PostSubject: Re: Latest interview with active GW developer   Thu Aug 28, 2008 2:32 pm

well, you never know Wink maybe for GW's 4th Bday next year? *fingers crossed*

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DarkChaos
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PostSubject: Re: Latest interview with active GW developer   Thu Aug 28, 2008 2:37 pm

well theres only so many times they can do AB weekends before they have to think of something new

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Maj V
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PostSubject: Re: Latest interview with active GW developer   Sat Aug 30, 2008 3:45 am

was hoping for this 2 happen :p
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PostSubject: Re: Latest interview with active GW developer   Sun Sep 07, 2008 8:20 am

Guys, what do you think? They said they would implent new items, quests and missions...So that's probably the ones they have put in on thursday with the update of M.O.X.? I hope not, I was thinking of some more REAL missions, and lotsa new quests and items...Sad

Sorry for bringing up an old thread, but I'm quite curious.
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DarkChaos
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PostSubject: Re: Latest interview with active GW developer   Sun Sep 07, 2008 8:21 am

Well there were 3 quests- cant really call them missions. might be an elite mission for each god? would tie two of their ieas together

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Patrona
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PostSubject: Re: Latest interview with active GW developer   Sun Sep 07, 2008 8:27 am

DarkChaos wrote:
might be an elite mission for each god?

Izzy said there where no plans to do it

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DarkChaos
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PostSubject: Re: Latest interview with active GW developer   Sun Sep 07, 2008 8:53 am

ah yeah- only semi-read that

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klader
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PostSubject: Re: Latest interview with active GW developer   Sun Sep 07, 2008 11:29 am

would be cool Very Happy
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