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 General Healer's Boon build

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Horus
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PostSubject: General Healer's Boon build   Mon Sep 08, 2008 10:00 am

So, this i a general HB(healer's Boon) build that many monks usually run and is required in many teams. Since many teams need it, i thought i would post it here and add some possible skill replacements and general advice.



^this are skills that are usually used in build and attribute points^

note: some of the skills in build above can be replaced, will post more at the end of this.

Equipment:

Caster moded(+5e/+20% ench) sword/axe/spear with shield/focus of your choice(is best to have few sets of shield with +10ar vs X to switch between in different situations). This set is used most of the time and always when you cast up Healer's Boon.

High Energy set(+15/-1 wand and off hand) for situations when you run low on energy and party is about to be wiped.

Armor with minor rune on protection, divine and healing prayers. Superior Vigor rune(if possible, else Major Vigo will do). Survivor Insignias for added health. +1 Healing Head Scalp.

Build usage:

Cast HB before fight and maintain it all the time(at least in fights). Use Dwayna's Kiss as main heal for others and Patient spirit for self heal(and to heal others of course). Use Cure Hex to remove hexes and as heal boost. Use Deen of Life when someone is getting hit by multiple enemies or is low in health(of course in this case followed up with other heals). Use Heal Party for fast party wide heal, but make sure to always cast Glyph before casting Heal Party (otherwise energy can run out fast). Use Ressurection Chant as fast rezz, since it will cast in 3 secs (HB speeds it up).

Variants:

-Replace Cure Hex with Prot Spirit.(Remove 1 point from healing and Divine if you add this skill)

-Replace Dwayna's Kiss with Ethereal Light.

-Replace Patient Spirit/Dwayna's Kiss with Healing Ribbon

-Ressurection Chant can be replaced with any of above suggested skills



Skills that can be added, suggested above, can be replaced in different orders too(ex. Ethereal Light for Patient Spirit)


This build can be used in nearly any areas or mission. With Strong Heals and effec of HB it is one of the stronest Healing builds.


note: if there is anything i missed out or made wrong, pls let me know to fix it Wink I wrote this all by myself from my head, so there's a chance i made some mistakes.

Ty,

~Horus


P.S.: hopefully more ppl will decide to post such general builds and not ask ppl to look on PvX all the time Wink

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Patrona
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PostSubject: Re: General Healer's Boon build   Mon Sep 08, 2008 10:05 am

very nice guide, horus

an intresting concept i've created is using arcane mimicry on a UA monk. double healing fun and heal parties of 180 health ftw.

P.S i'll try to make one for an imbagon or paragon general.

i hope it will be readable because my english (grammar esp.) kinda sucks.

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Last edited by Patrona on Mon Sep 08, 2008 10:09 am; edited 1 time in total
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Blood
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PostSubject: Re: General Healer's Boon build   Mon Sep 08, 2008 10:08 am

Nice work Horus , Im using pretty much the same but res , I change res for Ethereal Light , cuz I dont think monks should carry res:P

Still need to check UA builds:)

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Horus
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PostSubject: Re: General Healer's Boon build   Mon Sep 08, 2008 10:10 am

Patrona wrote:
an intresting concept i've created is using arcane mimicry on a UA monk. double healing fun and heal parties of 180 health ftw.

yep, but build above is General HB build Wink

Anyway, i agree it's a great combination, but mostly usable only when you play in a team with UA(is not always possible Smile )

blood wrote:
Nice work Horus , Im using pretty much the same
but res , I change res for Ethereal Light, cuz I dont think monks
should carry res:P

Rezz is added because it uses healing prayers attribute and thus has relatively fast casting time, makes is usefull to quick rezz. also added in Variants that rezz can be taken out and replaced with some other heal Smile

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I Aint Helping You

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PostSubject: Re: General Healer's Boon build   Fri Dec 05, 2008 12:45 am

what about seed of healing being put in it aswell as that is what i have in my hb build?
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PostSubject: Re: General Healer's Boon build   Fri Jan 02, 2009 3:17 am

I would replace PS for Orison of Healing and Cure Hex for Words of Comfort. Since im pretty experienced as monk i learned to hate PS ( patient spirit ) in PvE xD If u r in a HM area with a higher dmg output or ur facing a Boss or u get a bit more pressure u cant heal in time what will cause partymembers to die. PS heals good but it has a cast time of 2 secs which is rly a lot ( u cast it and then it takes 2 secs till it heals, which isnt halfed by HB ). Further more Dwaynas Kiss has a too long recast time to serve as main heal skill. Cure Hex is useless imo cause it has a way too long recast time and removing one Hex every 12 secs is a joke to me. Remember mesmers and necros spamming 3 to 4 hexes on one target.
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PostSubject: Re: General Healer's Boon build   Fri Jan 02, 2009 3:35 am

Pudel_himself wrote:
I would replace PS for Orison of Healing and Cure Hex for Words of Comfort. Since im pretty experienced as monk i learned to hate PS ( patient spirit ) in PvE xD If u r in a HM area with a higher dmg output or ur facing a Boss or u get a bit more pressure u cant heal in time what will cause partymembers to die. PS heals good but it has a cast time of 2 secs which is rly a lot ( u cast it and then it takes 2 secs till it heals, which isnt halfed by HB ). Further more Dwaynas Kiss has a too long recast time to serve as main heal skill. Cure Hex is useless imo cause it has a way too long recast time and removing one Hex every 12 secs is a joke to me. Remember mesmers and necros spamming 3 to 4 hexes on one target.

some good points, but main role of PS in this build is a pre-prot, as WoH and dwayna's kiss are main heals. Also Cure hex is in as it removes hex + heals party members, and considering there should be 2nd prot monk who may have some more hex removal, cure hex should do just well, even tho it has 12s recharge(note: it heals for over 100hp at healing 12, then add +50% effect of healer's boon and you get a nice heal). Also dwayna's kiss only has 3 sec recharge, which isnt too much imho. furthermore it heals for another 32hp for each ench/hey on ally, so put on ally PS, heal with kiss and add end effect of PS and you heal him to nearly full hp Smile

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PostSubject: Re: General Healer's Boon build   Fri Jan 02, 2009 4:18 am

/agree horus ;D

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PostSubject: Re: General Healer's Boon build   Sun Jan 04, 2009 6:42 pm

Pudel_himself wrote:
I would replace PS for Orison of Healing and Cure Hex for Words of Comfort. Since im pretty experienced as monk i learned to hate PS ( patient spirit ) in PvE xD If u r in a HM area with a higher dmg output or ur facing a Boss or u get a bit more pressure u cant heal in time what will cause partymembers to die. PS heals good but it has a cast time of 2 secs which is rly a lot ( u cast it and then it takes 2 secs till it heals, which isnt halfed by HB ). Further more Dwaynas Kiss has a too long recast time to serve as main heal skill. Cure Hex is useless imo cause it has a way too long recast time and removing one Hex every 12 secs is a joke to me. Remember mesmers and necros spamming 3 to 4 hexes on one target.


I'm afraid I must tell you that you're wrong.
In HM, all (good) monk builds should have at least some protection. Reducing the Damage before it occurs is simply more efficent energy wise and teaches you to be a better monk. As a pure healer you're always one step behind, but with prot skills you're one step ahead. Watch the battlefield instead of the party window, look who is going to be attacked before it happens.

Regarding the hex removal, Cure Hex is simply one of the best hex removals in the game. It removes a hex, heals for quite a bit and has a low cost, and if you swap to your 40/40 set, the recharge "issue" isn't much of a problem anymore. As an experienced monk or warrior or whatever, I've noticed that a hex/condition removal when used properly can be invalueble to a team. You simply can't heal through Backfire or Empathy without wasting tons of energy when a simple Cure Hex, or any hex removal for the matter, would do a much better job for just 5 energy instead. The enemies may reapply the hexes again, but they won't after they're dead. Tell your team to give priority to the right targets, and remove the long lasting hexes after that enemy is dead. There are many hexes that last for up to 30 seconds and having crap like that on you after the enemy that used it has been killed is quite frankly stupid, when you could've brought something to remove it. And as someone that usually plays as a frontliner, I tend to get very irritated when monks won't let me do what I'm supposed to, by simply not removing that hex or condition that reduces my damage significantly.


Many people misunderstand what the monks are supposed to do. You're not supposed to just heal the team, you're supposed to keep it in as good shape as possible.
There are of course exceptions to this "rule", but those are reserved for special team builds.
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PostSubject: Re: General Healer's Boon build   Mon Jan 05, 2009 1:07 pm

JKB wrote:
Many people misunderstand what the monks are supposed to do. You're not supposed to just heal the team, you're supposed to keep it in as good shape as possible.

Which is exactly what makes a decent monk a great monk. Those whom watch red bars and aim to keep health at its maximum are the ones who fall suspect to damage spikes of which could easily be prevented. Removing the 'long recharge' for the simple fact that you do not need to spam consistently, when you can be ready for the damage, where its going to be applied.

A good defence is a good offence... horrid cliche'd line, though its true. Same goes with the argument of a long recharge on Cure hex. Remove the crippling hex quickly on a priority target, and they shall go on to (hopefully) kill off and prevent further hindrence. All in the same line as why veil is such a great skill Smile
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