TechnicalThere will be no monthly fee associated with Guild Wars 2 to keep up the tradition of Guild Wars.
Mike O'Brien has stated that
expansions or mini-expansions are more likely than standalone
campaigns, but a final decision hasn't been made yet.
Guild Wars 2 will be written to run on computers with mid-range
gaming specifications, but will have higher requirements than Guild
Wars. The original Guild Wars will continue to be supported after
release of Guild Wars 2. This will include continued holiday events and
tournaments.
ControlsThe control system is going to be significantly changed (in
particular mouse movement in the form "click to move" will be removed
from the game), however
target locking will still function. Guild Wars 2 will introduce a
Z-axis to the game which will allow
charactersto jump over obstacles. Actions which have characters interacting with
the environment, such as sliding and swimming will also be introduced.
GraphicsJames Phinneyindicated in his "Imagining Guild Wars 2" article that polygon counts
and texture allowances have been increased so he expects it to look
beautiful and "look like a whole new game". Gaile has indicated the
game will support DirectX 10, but not require it to play.
PersistenceThe game will be on multiple
serversor "worlds," but players will not be bound to a world and may therefore
change worlds as they would districts, except that they encompass the
entire game, instead of just an outpost.
There will be changes to the instancing system used. Persistent
areas, similar to those traditionally used in other online multiplayer
games, will be introduced to Guild Wars which may allow players to meet
and interact while exploring. Instances will still be used for missions and dungeons.
An "Event System" will be used to notify players of big events in the world: the return of a dragon, for instance.
CharactersA character can be used to play any game mode available in Guild
Wars 2: PvE, Structured PvP and World PvP. A player may still have
multiple characters. The level cap will be raised. It has been suggested that this
could be as much as 100 or even unlimited. There will be a plateau of
power, where each level no longer adds as much to the power of the
character. A
side-kick system has been mentioned which would
allow characters of a lower level to play with high level characters
without disadvantage.
The skill system will be modified. There will be fewer, less
complex skills which may behave differently in different situations,
such as if the character is jumping or is surrounded by monsters. A
system similar to the limited 8 skill system will be used.
The professions are being designed to be viable for both solo
and group play. A primary and secondary profession system will be used.
It is currently not known if any professions from the original Guild
Wars will return, and the profession count is unknown.
RacesCompanions
The system of companions and allies is being reworked. Companions will have customization similar to
Heroes.
Players will be allowed to bring a single companion with them, who will
not take up a party slot and are considered an extension of the
character. When a player chooses not to bring a companion, their
character will instead be buffed so that they will not be disadvantaged
by not bringing a companion.
PvPThere will be two types of PvP available in Guild Wars 2; World PvP and Structured PvP.
World PvPWorld PvP will allow you to play characters of any level, using the
skills that you have in your possession at that particular time. It is
intended to be a more relaxed bridging point between PvE and structured
PvP. It will be on a larger scale than the original Guild Wars PvP with
large battles which could take place over a long period with people
coming and going. Each battle will have a number of different objectives which
can be met such as taking guard towers or defending choke points or
joining a larger battle to take a castle. Battles will take place in
the Mists.
Victory in World PvP will confer benefits to your world. This
may include improved drop rates, better energy regeneration or other
bonuses.
Structured PvPStructured PvP is similar to today's
GvG. It will allow you to enter the game at maximum level with all skills, races, items and classes automatically unlocked