This next one is a tester and is a spike build so will take a bit of practice before it goes anywhere
4x
[build prof=Mo/E ear=9 smi=12 div=9][Ray of Judgment][Bane Signet][Spear of Light][Castigation Signet][Smite Condition][Smite Hex][Ward Against Foes][Resurrection Signet][/build]
2x
[build prof=Mo/P smi=12 div=9 comma=9][Ray of Judgment][Bane Signet][Spear of Light][Castigation Signet][Smite Condition][Smite Hex]["Fall Back!"][Resurrection Signet][/build]
[build prof=Mo/Me ins=6 hea=12 div=11][Patient Spirit][Dwayna's Kiss][Healer's Boon][Draw Conditions][Heal Party][Infuse Health][Holy Veil][Channeling][/build]
[build prof=Mo/Me ins=6 pro=12 div=11][Reversal of Fortune][Spirit Bond][Shield of Deflection][Guardian][Shield of Absorption][Holy Veil][Aura of Stability][Channeling][/build]
How the build works -Spike #1 - Group Spike = Ray of Judgement + bane signetRay of Judgement hits for 105 armour ignoring damage @ 15 smite to target + ALL adjacent foes (6x105 = 630 AoE dmg)
use bane signet to drop anything still moving or to annoy the monks
Spike #2 - Melee Spike = Spear of Light + Castigation signetSpear of light hits for 55 armour ignoring + 55 to an attacking foe, so any melee that it hitting our backline is spiked down with this + castigation signet to get a 8 energy regain + 55 damage
main uses for spike #1ranger spike (target grouped rangers, spike with RoJ then immediately switch to rit with bane signet+castigation if behind a wall)
against new smiteway, ignore melee and RoJ backline of 2 smiters+2 monks, then switch to spike #2 on nearest melee and keep pressure on
* REMEMBER - Spear of light is a projectile so useless if your behind a wall!!!
Specific tasksCaller Calls spike then Pings target (ctrl+t) 2,1 - all spike on 1 with spike #1 or spike #2 as called
Mo/E Defensive ward when melee come near, overlap where needed, cast in order of 4 - 1
Mo/P Fall back used to either run to Spike #1-Group spike or as fast heal when we under pressure (everyone needs to move around)
Mo/P Make haste for relic runs, HoH relics and Shrine capping
on forgotten shrines (where you need to shrine cap) group splits as follows
1+2+SoD Stay at bottom with ghostly and cap between bottom shrines
3,4,5,6+HB run around capping shrines using fall back/make haste as needed (bane sig anything that comes near so u can run on)
HoH relics1+2 run relics
3+4 ward around altar and our stairs (with hb+sod supporting them)
5+6 speed buff runners + provide support if under attack (bane sig mostly)
HoH Cap the altarAll run in and spear of light ghostly then hold middle whilst our ghostly caps and smite anything that moves
EVERYONE -
MUST use +5 energy + 30 health spear + shield sets or focus of +30 health -5/20% (NO 20/20 or staffs etc...)
MUST be run via vent/ts no exceptions
MUST practice to get spikes right 99% of the time
MUST move as a group at all times (unless splitting for shrine capping)